Apple dropping support for 32-bit apps. Sims 2, Sims 3 and SimCity will no longer work in macOS

Apple announced last year that macOS 10.13 High Sierra will be the last version of the OS to support 32-bit apps. You can read this article which explains why they are doing this and what it means. Most apps produced in the last few years are 64-bit so there is no cause for concern but for most of our beloved Sims games this most likely means that it will be the end. This does not affect Sims 4 as it is already 64-bit.

If you have updated to macOS 10.13.4 you should have started receiving this notification when launching 32-bit apps:

Until we can download the beta of the next macOS we’re not going to know when 32-bit apps will be rendered completely obsolete. I hoped to wait until we had the beta before posting this but I’ve received so many messages asking about it I thought a post now may help.

The following Sims games are currently 32-bit:

The Sims 2 Super Collection (Aspyr)
The Sims 3 (EA/Maxis)
SimCity 4 (Aspyr)
SimCity 2013 (EA – Origin; Aspyr – Mac App Store)
Sims Medieval (EA/Maxis)

If you would like to carry on playing these titles after 32-bit support is withdrawn there is a workaround. You can install High Sierra on a bootable external drive and install your 32-bit games on this drive. You would then simply boot up your Mac from that drive when you want to play. For those who haven’t done this before, it really is a very simple process – don’t be scared! I will upload a tutorial soon showing easy step by step instructions on how to do this.

Aspyr have announced that they hope to update their 32-bit games to 64-bit so they are still playable on future releases of macOS. You can read their support statement here, together with a full list of affected titles.

EA have yet to confirm or deny whether they will update their titles.

If you would like to see whether your apps are 32-bit or 64-bit read Apple’s article for instructions on finding the info in System Report. You can also check when the app is running by opening Activity Monitor:

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EA closes another studio, RIP Maxis Emeryville

Maxis Emeryville, the studio behind Spore and the 2013 SimCity reboot, has been shutdown.

SimCity was the very first computer game I ever played on a Mac, back in 1989. I thought the 2013 reboot was great. Yes there were and still are controversial issues with SimCity, most notably, initially always having to be online when playing, not having a single player mode when launched, and small maps. The first two issues were resolved in a patch but the small maps continues to be a bone of contention with scores of players.

Sadly Electronic Arts, Inc.  have a history of closing great studios. Buy them up, chew them up, and spit them out. I’m only hypothesising here but I can’t help but think that Maxis Emeryville were probably hampered at every turn by suits in big offices who didn’t have the first clue about game development and what gamers actually want.

Good luck to all those who have just lost their jobs, I’m sure you’ll find employers who really value your talent and inspire you to do even greater things 😀

The bonuses of being a Mac gamer…

… we get to see the Simcity cock up without having lost any money in the process – every cloud does have a silver lining!

Amazon Description

176 reviews with an average of 1 star. You’ve truly surpassed yourselves this time EA. Didn’t you have a similar problem with Fifa 13? It was on Watchdog twice and you tried to blame it on gamers’ routers? At least this time you’ve thrown your hands up and admitted it’s your fault.

This always online thing is so disappointing. Simcity is a sandbox single player game. Why does it have to be online? For multiplayer sure but no need for single player. Stop worrying about piracy so much EA. If your games are good enough most people will still be happy to pay for them. It’s tempting to download your games from torrent sites just to see if they actually work, the amount of crap you produce.

Nope, I’ll be avoiding Simcity until they patch it so you don’t need a connection to play. Which I should imagine will be never. Gutted.

Edit – my favourite online article about this crap. Sums it up in a nutshell:

http://techcrunch.com/2013/03/07/we-built-this-simcity-on-a-shaky-foundation-of-drm/