The September patch seems to be wreaking havoc on Macs with AMD Vega GPUs. Users have reported crashing, glitched graphics and system lockups when trying to play the game. The affected Macs are: 2017 iMac… More
TwistedMexi’s T.O.O.L. Mod is absolutely fantastic and now he has released a really easy to follow video tutorial on how to use it, it’s pretty much perfect.
I have a newfound obsession with apartments and have been replacing all the windows in them, making them less pokey and more light filled and airy. I’ve also had great fun twiddling around objects on the various axes and elevating them by decimals.
2B Jasmine Suites is the first apartment I’ve finished doing up and I think it’s looking lovely, thanks as well to all the amazing CC creators out there.
If you haven’t come across this amazing Mod yet and want to butcher EA’s apartment buildings, grab it here. If you want to know where you can find any of the CC items I’ve used, just ask 🙂
Update 24 September – MaxisJoe has posted another update confirming they are still working on it.
MaxisJoe has posted an update in the ongoing thread in the Sims 3 Mac forum at Answers HQ:
“Hey macOS The Sims 3 players!
Just popping in to give my monthly update to you. First is the tl;dr version:
- Yes, we’re still working on it
- Yes, we’re adapting to work-from-home. I can’t say that this is a core factor in things not going as fast as we’d like, but it sure isn’t helping.
- Yep, that switch to ARM processors is exciting. Like all macOS developers, we’re frantically assessing what this means to us and our games.
The longer version of things:
I’m sure most of you have heard of the 80/20 rule. That’s the old developer’s truism/joke that 80% of the development happens in the first 20% of the budgeted schedule, and then the remaining 20% of work fills up that other 80% of the budgeted schedule. It’s a cheeky way of noting that the big low hanging changes happen quickly but then fiddly detail oriented stuff end up taking really big blocks of time. Guess which part of the schedule we’re in. Go ahead. Guess.
Part of the challenge is that some components The Sims 3 depends on were deprecated (“are no longer supported and won’t be updated to address compatibility, security, or stability issues”) in the intervening decade or so since the game was released. It’s been a challenge identifying these components and re-writing the integration points to work with the replacement components. Anyone who says “I migrated from Foobar 5.7.12 to Barfaz 7.12.58 and it only took a day” is not being entirely truthful.
As noted above, these are historical times. We’re adapting to doing work in the midst of a global pandemic and a societal reckoning. We’re learning new skills and new attitudes across the team and across the company.
No conclusions have been reached about the ARM/x86 transition. WWDC is still happening right now! Give us a chance to digest it all. We’re looking at the options available to figure out the best path forward.”
So yeah, they’re still working on it. Isn’t it lovely having someone at EA who actually bothers to take the time out and update us? Such a breath of fresh air.
EA updated the Sim 4 back in April to comply with Apple’s notarisation policy. This resulted in all DLC (Expansion, Game and Stuff Packs) being installed outside of the Sims 4 app and in a standalone folder called The Sim 4 Packs in the same location as the game app is installed to, by default the User Applications folder, Users > User > Applications.
If you open the Sims 4 Packs folder you can see the game files for each pack. This is the contents of the Eco Lifestyle folder:
Since this update, repairing the game only repairs the base game and ignores all DLC.
This shouldn’t normally present an issue but removing or altering files within this folder, or if any files become corrupted, can impact your game and cause error messages. The Game Data Incomplete error message is triggered by the SimulationFullBuild0.package file and the ResourceSimulation.cfg file missing or corrupted.
The Pack Download in Progress error message is triggered by the ResourceClient.cfg file missing or corrupted.
A missing or corrupted thumbnails.package causes the llama missing icons error:
Simply repairing the game in Origin will not fix this. You need to trigger a re-download of the pack to replace the files causing the error. The easiest and quickest way to do this is to trash the relevant pack folder (see earlier screenshot above). This will prompt Origin to notify you of a pack available for download.
Download the pack and you should once again see the folder in the Sims 4 Packs folder with all relevant files present and hopefully not encounter anymore errors.
If you’re unsure which pack number your affected pack is you can check in the System Requirements page here for each pack – https://bluebellflora.com/system-requirements/