The wonderful Sims 4 Studio people have released the latest version for Mac and it supports object recolours!! I am beyond happy right now, no more having to move between Windows and Mac. We can’t yet edit and create meshes but being able to recolour is a massive step forward. It’s still a beta version so may be a little buggy but it does support macOS High Sierra – recolour away!
After a lot of blood, sweat and tears I finally managed to make my own mesh! It’s only a painting so nothing too complicated but it took several tries and I’m feeling immensely proud of myself.
I used the Windows version of Sims4Studio running in Parallels on my Mac and had to buy a scroll wheel mouse. Don’t ever try using Blender with a trackpad, it just doesn’t work. I only chose four pictures for the textures but they look good in the default size and if you make them bigger.
I have to say a BIG thank you to Orangemittens over at Sims4Studio for the wonderful tutorials on cloning an EA mesh and to Kitkat Sims for the help on changing the bump and specular maps 💚.
Enlarged pictures (using MOO and ] ):
I’ve tested them in both macOS and Windows and they look great. As it’s my first mesh I’m sure I’ve made some horrible mistakes but bear with me – I’m learning!
Here’s a link to using the Sims 4 Tray Importer in macOS. Getting it to run seems a bit hit or miss but it appears that with a little perseverance some users are getting it to run in Sierra.
The guide is really detailed and very easy to follow and the comments are very informative too – good luck!