So many possibilities with this new tool, it’s amazing. My favourite part is creating stairs with it and yes, it IS possible to this. They are a little buggy and the routing can look a bit odd though. My Sim walked through a wall a couple of times but managed to get to the top without any help from me.
There are, of course, some annoying glitches with them:
- building a platform in a room demolishes the wall if the platform is built against a wall. The wall can be rebuilt but it is very annoying.
- some objects cannot be placed up against a platform, for example kitchen counters. This is easily rectified by making sure MOO is enabled.
- if you demolish a platform you may not be able to place objects where the platform was. Enable MOO and you should be good to go again.
- rounded platforms don’t play well against straight edged platforms and foundations.
I made a video showing a really quick small build with platform stairs and platforms on the upper level. If you use platforms like this remember that you do need to place a one step stair from the top of the tallest platform to the floor of the higher level otherwise your sim will not be able to access the upper floor.
There are lots of threads and posts highlighting the issues with installing external content into the game since the Sims 3 64-bit was released. There have ALWAYS been issues installing content through the Launcher, this is nothing new, but after having done some proper testing and actually understanding what is going on with this updated version I can post about it. I also have this instructional post about how to successfully install Store content separately.
Why is this happening?
Essentially the Launcher and Origin are not talking to each other properly. An Installer Data folder is not being created in Macintosh HD > Users > [UserAccount] > Library > Application Support > Origin. This folder is important because it stores the preference files associated with your Origin account for the base game and installed packs
- If the Installer Data folder does not exist, and it does not contain the .plist files for your base game and downloaded packs, they will not show in the Launcher.
- If the base game does not show in the Launcher then it is not possible to install Store/Exchange/CC items.
- If Store/Exchange/CC items require EPs or SPs to function then it will not be possible to install that content without the relevant pack showing as installed in the Launcher.
Where can I look for the Installer Data folder?
In Finder click on Go in the menu bar then Go to folder… In the window copy and paste the following then press Go:
The Origin folder will open.
How do I fix it?
Firstly, navigate to the Origin folder as above and create a new folder called Installer Data:
Base game not showing in the Launcher:
- Right click the game in your Origin games library and select repair. This will create a base game .plist file in the Installer Data folder resulting in the base game showing in the Launcher.
Expansion and Stuff Packs not showing in the Launcher:
- Open the Sims 3 Packs folder in your Applications folder, or wherever your Origin games are installed to:
- You will see a folder for each owned pack labelled EP and SP followed by a number. Open each pack folder and trash the GameData folder:
- Open Origin and re-download your packs. The .plist files for each Pack should now be in the Installer Data folder and the Packs should show up in the Launcher.
If you run the Origin reset tool you will need to repeat the steps above.
Edit – adding this screenshot to show yes, it is absolutely possible to do this. CC may show up as Store content, Store content may not actually show as Store content in the catalogue but it does show. Make sure you are following the instructions fully 🙂
If your CC/Mods aren’t loading in-game, and you have checked that the CC/Mods are properly installed, it is most likely the same reason as saves not loading, your iCloud Drive settings are pushing data to iCloud because your internal storage is full and you have Optimise Mac Storage enabled in System Preferences > Apple ID/iCloud.
Older documents will be stored only in iCloud when space is needed. If your internal storage is getting full it doesn’t matter how many files you keep adding to the Mods/Saves folder, the older files will be stored only in iCloud where the game cannot access them. If you keep adding files it will in fact push more files to the cloud.
To get round this you need to either disable the Optimise Mac Storage setting or, if you are feeling brave, use a symlink to redirect your Sims 4 folder to an external drive.
Remember CC/Mods must also:
- be enabled in the in-game options
- Be unzipped (unless the creator dictates otherwise) in .package or .ts4script format
- be placed directly in the Mods folder