Sims 4 hot fix patch – fixing the Lion issue, bringing back the incompatibility error

EA have released a hot fix patch to correct various issues created by the patch last Tuesday 16 April. One of the fixes is specifically for Mac users running 10.7.5 Lion:

Fixed an issue where Mac players on certain older versions of OS X were unable to launch the game. As a result, we rolled back a fix that was done for Mac players on 64-bit systems that eliminated a false error message which said, “The Sims 4” is not optimized for your Mac and needs to be updated.

The rolled back fix they are referring to is this one. Unfortunately we will start getting the error message again when launching the game after an OS update, or subsequent patch if they don’t fix it again in the next one. But I shouldn’t imagine this is anything to worry about, more an inconvenience than anything. It really is in EA’s interests to fix this error, otherwise the game will not load on the next version of macOS after Mojave.

 

CAS cursor glitch and ActivationUI error fixes for Sims 4

Two important Mac specific fixes have been included in the April patch:

CAS cursor glitch

  • Fixed an issue for Mac users with Intel integrated graphics, where the mouse cursor would not move properly after adjusting the shape of a Sim’s body in Create a Sim.

This annoying issue affected some, but not all, Mac users with Intel only graphics. The cursor would not appear to track properly in CAS:

(video credit – 13Vader)

For more examples and the specific help thread at Answers HQ please go here

Sims 4 not optimised for Mac

  • Removed an outdated file that was causing a false error message to appear for 64-bit Mac users that said, “The Sims 4” is not optimized for your Mac and needs to be updated.”

The following error message would display when launching the game after an OS or game update:

This error message is not to be confused with the similar message when launching full 32-bit apps in macOS. 32-bit apps like Sims 3, Sims Medieval and SimCity will still cease to function in the next release of macOS. Sims 4 is 64-bit.

EA drops support for OpenGL and goes with Metal for the Sims 4

EA Mai announced today that from June 2019 EA will no longer support OpenGL for the Sims 4, instead they will be upgrading the game to support Metal on compatible Macs. For those using a Mac that doesn’t support Metal, you will still be able to play the base game and all packs up to and including StrangerVille (all releases to February 2019) but will need to download and install a new legacy edition of the game which will be made available in June. Some important things to note about the Sims 4: Legacy Edition:

  • It will not receive any bug fixes
  • It will not receive any new content
  • The Gallery and social integrations within the game will no longer function
  • It will not be possible to add any further Expansion/Game/Stuff Packs to the game released after February 2019
  • Your installed game will not be automatically upgraded to the legacy edition if you are using a Mac without Metal support
  • Your saved games can be transferred to the legacy edition, EA will provide further instructions on how to do this nearer the time

Apple have a page on their website explaining Metal and listing supported Macs. They also have a page on their Developer site explaining it in more depth.

The following Macs all support Metal:

To find out which exact model Mac you have click on the Apple in the menu bar then About This Mac. If you’re unsure about your Mac, leave a comment below 🙂

This is great news from EA and should improve game performance for all those with supported Macs. Metal enables the CPU (processor) and GPU (graphics processing unit) to work together more efficiently to improve overall performance when playing games.

One last thing, you can ignore the other announcement made about EA dropping support for 32-bit for PC. The Sims 4 has only ever been 64-bit for macOS.