Sims 3 64-bit update from EA

MaxisJoe has posted an update in the ongoing thread in the Sims 3 Mac forum at Answers HQ:

“Hey macOS The Sims 3 players!

Just popping in to give my monthly update to you. First is the tl;dr version:

  1. Yes, we’re still working on it
  2. Yes, we’re adapting to work-from-home. I can’t say that this is a core factor in things not going as fast as we’d like, but it sure isn’t helping.
  3. Yep, that switch to ARM processors is exciting. Like all macOS developers, we’re frantically assessing what this means to us and our games.

The longer version of things:

I’m sure most of you have heard of the 80/20 rule. That’s the old developer’s truism/joke that 80% of the development happens in the first 20% of the budgeted schedule, and then the remaining 20% of work fills up that other 80% of the budgeted schedule. It’s a cheeky way of noting that the big low hanging changes happen quickly but then fiddly detail oriented stuff end up taking really big blocks of time. Guess which part of the schedule we’re in. Go ahead. Guess.

Part of the challenge is that some components The Sims 3 depends on were deprecated (“are no longer supported and won’t be updated to address compatibility, security, or stability issues”) in the intervening decade or so since the game was released. It’s been a challenge identifying these components and re-writing the integration points to work with the replacement components. Anyone who says “I migrated from Foobar 5.7.12 to Barfaz 7.12.58 and it only took a day” is not being entirely truthful.

As noted above, these are historical times. We’re adapting to doing work in the midst of a global pandemic and a societal reckoning. We’re learning new skills and new attitudes across the team and across the company.

No conclusions have been reached about the ARM/x86 transition. WWDC is still happening right now! Give us a chance to digest it all. We’re looking at the options available to figure out the best path forward.”

So yeah, they’re still working on it. Isn’t it lovely having someone at EA who actually bothers to take the time out and update us? Such a breath of fresh air.

The Sims 2 now 64-bit, compatible with macOS Catalina

Woohoo! Thanks to those lovely folks at Aspyr, Mac users running 10.15 Catalina will now be able to run  The Sims 2.  First SimCity and now Sims 2, all we’re waiting for is EA to release their promised 64-bit upgrade of Sims 3 and we’re all done.

Just open the App Store and search for Sims 2. Alternatively, here’s the direct link.

The upgrade is free if you have already purchased the game through the App Store, otherwise you will need to pay for it, the price is currently £28.99 in the UK.

SimCity now 64-bit, compatible with macOS Catalina

How did I miss this? Aspyr released a 64-bit version of SimCity a couple of weeks ago on the Mac App Store, happy days!

Just open the App Store and search for SimCity. Alternatively, here’s the direct link.

The upgrade is free if you have already purchased the game through the App Store, otherwise you will need to pay for it, the price is currently £19.99 in the UK.

Still no word from EA yet on whether they will updating the version available in Origin. To be honest the Aspyr version has always run better and been more stable in my experience so I would definitely go with that option if you want to play. Enjoy!