The Sims 4 Maker Packs installation location in macOS and why it may be a problem

The Marketplace has launched and naturally the first thing I want to know is where the Maker Packs are installed to on my Mac. I presumed it would be in The Sims 4 Packs folder where all our DLC is installed, outside of the base game, but apparently not.

If you’re nosy like me and want to know where your Moola purchases are stored, look in your hidden user Library folder. In Finder click on Go in the menu bar then Go to Folder and copy/paste this file path then hit Enter/Return and it will pop up in the Finder window:

~/Library/Application Support/TS4

Or navigate manually:

The files ending .bpf are the Maker Packs you’ve downloaded:

When you install Maker Packs they download here. If you want to uninstall the easiest way is to do it in-game via the Marketplace > My Collection:

Manage Storage:

Then click on the little check box of the Maker Pack you would like to uninstall and click Uninstall:

The relevant .bpf file in the Library > Application Support > TS4 folder will disappear. This is great if you are having storage issues on your internal drive and need to free up space but will of course mean that those items will be removed from your game, even if you have the game installed on an external drive, because the Maker Packs are separate from the base game and Sims 4 Packs installation location set in EA App > Settings > Download. Basically it seems the game installation has been split into two.

What does this mean if you have the game installed on an external drive?

Essentially nothing providing you have enough internal storage space on your Mac to hold all the Maker Packs you own. But if you have space issues on your Mac you’re going to have problems. The hidden Library > Application Support > TS4 folder is not a folder you can simply move to the external drive. Nor is it a location that iCloud accesses. It is only a local folder and each user account on your Mac has its own Library folder. I hope that Maxis rethink this location and add the Maker Packs to the Sims 4 Packs folder so we have the game installation all in one place. In the meantime I think it may be possible to get round this by storing the TS4 folder on the external drive, if you’re using one, and creating a symlink in the Application Support folder but I need to test this.

This also affects Windows players but the hidden folder location is different. We’ve started a Feedback thread on the forums here – https://forums.ea.com/discussions/the-sims-4-feedback-en/marketplace-download-data-stored-in-hidden-folder-location/13264516

Installing Softerhaze’s Milk Thistle lighting Mod for Sims 4 on a Mac

I’ve been meaning to get round to installing this lighting mod for ages but noticed the installation instructions for Mac aren’t quite accurate and there is some confusion in the comments. It’s really quick and easy to install on a Mac. This Mod replaces existing Maxis default game installation world files with Softerhaze’s edited ones. Softerhaze’s guide is here and you should refer to it for the specific Pack numbers and other useful info.

This Mod is not installed in the Mods folder as most Mods are, it replaces actual game installation files. As is always the case with Mods, make sure the lighting Mod is compatible with the current patch version of the game and if it is not run a game repair to remove the modded files until they are updated.

Setting up your folders for installation

  • Download the lighting Mod from Softerhaze’s site here
  • Locate your Sims 4 base game installation. By default this will be in Applications > EA Games. You can check the location in EA App > Settings > Download
  • Right click on the base game app and select Show Package Contents. Right click is secondary click in System Settings > Trackpad/Mouse. Or you can hold down the CTRL key and click once:
  • A Finder window will open and show the Contents folder:

Replacing Base Game world files

Before replacing the existing Maxis world files with the Modded files you may want to make backup copies of the existing files in case the modded files break a specific world, but not all worlds.

  • To replace the base game worlds navigate through to Contents > Data > Shared > Worlds > Area and you will see all the worlds:
  • If you want to make a backup copy of all these Maxis default files select them all Edit > Select All (CMD + A) and click on Edit > Copy (CMD + C) in the menu bar. Then navigate to where you would like to save the backed up copies and click on Edit > Paste (CMD + V).
  • Now open the Milk Thistle Mod you downloaded. It will be zipped. Double click to unzip and a folder will appear called milk-thistle with all the world files. Open the milk-thistle folder.
  • Open the Data folder and subsequent folders until you see all the individual base game worlds and areas:
  • Now go back to the other Finder window you have open where you opened the world areas folder for the base game in the previous step. Make sure you have this Finder window next to the Milk Thistle one:
  • Select all the files in the Milk Thistle > Data > Shared > Worlds > Areas folder by clicking Edit > Select All (CMD + A) in the menu bar (in above screenshot). Now drag all those files over to the other Finder window you have open for the base game. When prompted to replace files make sure you check the box next to Apply to All then click Replace:
  • The base game installation files will now be replaced with the Milk Thistle ones.

Replacing world files in Game Packs and Expansion Packs (DLC)

Replacing world files that came with specific Game and Expansion Packs is a little more fiddly but still simple. Before replacing the existing Maxis world files with the Modded files you may want to make backup copies of the existing files in case the modded files break a specific world, but not all worlds.

  • After selecting Show Package Contents on the base game app navigate through to Contents > Delta. You will see separate folders for all the Packs.
  • Choose which Pack world files you want to edit using Softerhaze’s list here. I am going to install the edited files for Strangerville so I open the GP07 folder:
  • Now open the corresponding GP07 folder in the milk-thistle > Delta > GP07 > Worlds > Areas downloaded folder:
  • If you want to make a backup copy of all these Maxis default files select them all Edit > Select All (CMD + A) and click on Edit > Copy (CMD + C) in the menu bar. Then navigate to where you would like to save the backed up copies and click on Edit > Paste (CMD + V).
  • Same as we did for the base game Data files above, select all the files in the Milk Thistle > Delta > GP07 > Worlds > Areas folder and drag them over to the base game Finder window you have open:
  • Replace the files when prompted, as above
  • Repeat the above steps for all the Packs you want to edit the world files for

Reverting back to Maxis installed game files

If you want to go back to the vanilla lighting in-game simply run a game repair in EA App and this will replace the modded world files with the default Maxis ones. Please note this will repair the base game and ALL Packs world files.

If you have any questions or issues with installing the files, join my Discord server for further support – https://discord.gg/EB9hZBDx34

There was an error processing the startup configuration script – The Sims 4 Mac

Since the January 2025 patch it has not been possible to add a copy of the GraphicsRules.sgr file to the ConfigOverride folder in Electronic Arts > The Sims 4 (for ConfigOverride folder explanation see this post). Doesn’t matter if it’s a straight copy of the installation file or an edited version to tweak your in-game graphics, the game simply won’t launch and throws the following error:

This is only applicable to the GraphicsRules.sgr file. Having a copy of the GraphicsCards.sgr file and/or a copy of the Default.ini file is fine and causes no issues.

There is an easy workaround for this issue if you want to tweak the GraphicsRules.sgr file, simply edit the original file in The Sims 4.app > Contents > Resources. If you want to subsequently go back to the default file the game creates all you have to do is a game repair in EA App and it overwrites your edited file with the vanilla installation file.

Edit 29/05/25 – Thanks to user karoschmitz who has identified it is related to the Ts4CommonRules.sgr file also in the The Sims 4.app > Contents > Resources folder. If you place a copy of the Ts4CommonRules.sgr file in the ConfigOverride folder alongside the GraphicsRules.sgr file you can once again edit the file. Or open the GraphicsRules.sgr file and edit out the third line – include "Ts4CommonRules.sgr"