This is so easy to do, yet has such a positive effect on the game aesthetic.
You will need TwistedMexi’s T.O.O.L. Mod and MOO enabled.
I made a quick guide on how to place the balcony using only Maxis build items:
(Yes, I suck at making videos :p )
This is so easy to do, yet has such a positive effect on the game aesthetic.
You will need TwistedMexi’s T.O.O.L. Mod and MOO enabled.
I made a quick guide on how to place the balcony using only Maxis build items:
(Yes, I suck at making videos :p )
TwistedMexi’s T.O.O.L. Mod is absolutely fantastic and now he has released a really easy to follow video tutorial on how to use it, it’s pretty much perfect.
I have a newfound obsession with apartments and have been replacing all the windows in them, making them less pokey and more light filled and airy. I’ve also had great fun twiddling around objects on the various axes and elevating them by decimals.
2B Jasmine Suites is the first apartment I’ve finished doing up and I think it’s looking lovely, thanks as well to all the amazing CC creators out there.
If you haven’t come across this amazing Mod yet and want to butcher EA’s apartment buildings, grab it here. If you want to know where you can find any of the CC items I’ve used, just ask 🙂
Update 24 September – MaxisJoe has posted another update confirming they are still working on it.
MaxisJoe has posted an update in the ongoing thread in the Sims 3 Mac forum at Answers HQ:
“Hey macOS The Sims 3 players!
Just popping in to give my monthly update to you. First is the tl;dr version:
The longer version of things:
I’m sure most of you have heard of the 80/20 rule. That’s the old developer’s truism/joke that 80% of the development happens in the first 20% of the budgeted schedule, and then the remaining 20% of work fills up that other 80% of the budgeted schedule. It’s a cheeky way of noting that the big low hanging changes happen quickly but then fiddly detail oriented stuff end up taking really big blocks of time. Guess which part of the schedule we’re in. Go ahead. Guess.
Part of the challenge is that some components The Sims 3 depends on were deprecated (“are no longer supported and won’t be updated to address compatibility, security, or stability issues”) in the intervening decade or so since the game was released. It’s been a challenge identifying these components and re-writing the integration points to work with the replacement components. Anyone who says “I migrated from Foobar 5.7.12 to Barfaz 7.12.58 and it only took a day” is not being entirely truthful.
As noted above, these are historical times. We’re adapting to doing work in the midst of a global pandemic and a societal reckoning. We’re learning new skills and new attitudes across the team and across the company.
No conclusions have been reached about the ARM/x86 transition. WWDC is still happening right now! Give us a chance to digest it all. We’re looking at the options available to figure out the best path forward.”
So yeah, they’re still working on it. Isn’t it lovely having someone at EA who actually bothers to take the time out and update us? Such a breath of fresh air.