Rachel Franklin’s comments about The Sims 4 and the decision not to include toddlers isn’t going away anytime soon. In fact if anything the backlash is gathering more and more momentum over on the official forums. Numerous threads are being started then either locked or deleted, EA’s damage control must be working overdrive on this one.
Personally I couldn’t care less about toddlers, as I’ve stated numerous times now. But I do think they should have been included in the base game from the beginning. But then I think CASt should have been too, and open worlds (having a loading screen just because my Sim crosses the road is a bit extreme), and cars, and diving boards etc, etc. I think that, sadly, the game is now very far removed from what it once was.
But I still play it because I love the building tools, I’m still a builder first and foremost. If I didn’t like it I would have given up by now and moved onto something else. When I want to play and have pets and seasons in my game then I play Sims 3. So I alternate happily between the two.
What I don’t understand are the people who are still moaning about the lack of toddlers a year on from launch. They’re not in the game, you desperately want them and you say your gameplay is severely lacking without them, so why on earth are you still playing it? Why are most of you apparently still buying Expansion, Stuff and Game Packs if you’re so unhappy that there are no toddlers? If I missed something that I believed was so fundamentally important to my gameplay style then I wouldn’t play it as I wouldn’t get any enjoyment out of the game. So you must still be enjoying certain aspects of the game to carry on playing it?
This rather fantastic comment pretty much sums up my feelings exactly. It was posted on one of the numerous pledge threads that have sprung up in the General Discussion forum. Sadly it’s been deleted now but I managed to grab a screenshot of it:
I do love that some Simmers are trying to make themselves heard but let’s get realistic here, this is EA. You should have learnt by now that they never listen to what their fans actually want.
Maxis Emeryville, the studio behind Spore and the 2013 SimCity reboot, has been shutdown.
SimCity was the very first computer game I ever played on a Mac, back in 1989. I thought the 2013 reboot was great. Yes there were and still are controversial issues with SimCity, most notably, initially always having to be online when playing, not having a single player mode when launched, and small maps. The first two issues were resolved in a patch but the small maps continues to be a bone of contention with scores of players.
Sadly Electronic Arts, Inc. have a history of closing great studios. Buy them up, chew them up, and spit them out. I’m only hypothesising here but I can’t help but think that Maxis Emeryville were probably hampered at every turn by suits in big offices who didn’t have the first clue about game development and what gamers actually want.
Good luck to all those who have just lost their jobs, I’m sure you’ll find employers who really value your talent and inspire you to do even greater things 😀