Origin is dead, Sims 4 and 64-bit Sims 3 will now require macOS 10.15 Catalina

EA have finally killed off Origin. All Mac users now require EA App in order to launch their games. EA App requires macOS 10.15 Catalina or above therefore if you are playing, or will be hoping to play, The Sims 4 or the 64-bit version of The Sims 3, you must make sure your Mac is running Catalina or subsequent versions of macOS.

Apple released Catalina in 2019 and can be run on all Metal supported Macs. For a full list of supported machines see Apple’s support article.

Sims 3 64-bit coming TODAY

5pm UK so only another 9 hours!

Please don’t expect everything to go smoothly, there will inevitably be bumps in the road.  I’ll be online for as long as I can because this really is a momentous occasion for us Mac players who have never had a properly working game.

If you find issues PLEASE report in the Sims 3 Mac forum at Answers HQ here.

You can tag me in the Twittersphere too

Sims 3 64-bit update from EA

Update 24 September – MaxisJoe has posted another update confirming they are still working on it.

MaxisJoe has posted an update in the ongoing thread in the Sims 3 Mac forum at Answers HQ:

“Hey macOS The Sims 3 players!

Just popping in to give my monthly update to you. First is the tl;dr version:

  1. Yes, we’re still working on it
  2. Yes, we’re adapting to work-from-home. I can’t say that this is a core factor in things not going as fast as we’d like, but it sure isn’t helping.
  3. Yep, that switch to ARM processors is exciting. Like all macOS developers, we’re frantically assessing what this means to us and our games.

The longer version of things:

I’m sure most of you have heard of the 80/20 rule. That’s the old developer’s truism/joke that 80% of the development happens in the first 20% of the budgeted schedule, and then the remaining 20% of work fills up that other 80% of the budgeted schedule. It’s a cheeky way of noting that the big low hanging changes happen quickly but then fiddly detail oriented stuff end up taking really big blocks of time. Guess which part of the schedule we’re in. Go ahead. Guess.

Part of the challenge is that some components The Sims 3 depends on were deprecated (“are no longer supported and won’t be updated to address compatibility, security, or stability issues”) in the intervening decade or so since the game was released. It’s been a challenge identifying these components and re-writing the integration points to work with the replacement components. Anyone who says “I migrated from Foobar 5.7.12 to Barfaz 7.12.58 and it only took a day” is not being entirely truthful.

As noted above, these are historical times. We’re adapting to doing work in the midst of a global pandemic and a societal reckoning. We’re learning new skills and new attitudes across the team and across the company.

No conclusions have been reached about the ARM/x86 transition. WWDC is still happening right now! Give us a chance to digest it all. We’re looking at the options available to figure out the best path forward.”

So yeah, they’re still working on it. Isn’t it lovely having someone at EA who actually bothers to take the time out and update us? Such a breath of fresh air.